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Stu-dent Av-a-tar
- Anyone enrolled in course(s) doing assignments in virtual worlds: blogging, playing games, using social networking sites, or actively creating online identit(ies)
- Anyone and everyone navigating the changes to our world brought upon by new media, Web 2.0, and learning how to create their online selves
- An organization of radical rhetoricians dedicated to exploring new media and web identity through the maintaining of an online magazine of the same name.
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What do cyborgs dream about?
Submitted by Morgan on Mon, 10/08/2007 - 20:05.
“A cyborg is a cybernetic organism, a hybrid of machine and organism, a creature of social reality as well as a creature of fiction…” –Donna Haraway (1991)
I have never been very attracted to video games. The last video game that I played for any period of time was Super Mario, and as far as I can recall, I never beat the game. So I surprised myself (and many other people in my life) when I recently invested in a Nintendo Wii. I picked out games and began playing. This has had an effect that I never considered before; I began to dream in video games.
Pop Temporality or One Minute is so One Minute Ago
Submitted by pepper on Mon, 10/08/2007 - 18:54.
What better way to inaugurate a new column than by making a broad, subjective claim about the largest shift in popular culture over the past ten years? This shift partially involves cultural artifacts so almost completely rendered obsolete that we may soon reach a point where a new generation of boob-tubers doubt they ever existed. Like any obsolete media that barely possesses even marginal kitsch or nostalgia factor (I’m looking at you 8-tracks), we’ll soon wonder why we ever put up with them. Ladies and gentlemen, I’m speaking of the television repeat.

